Start of Play – April 22, 1880
Decision made to leave
Shan Fan to avoid Triad civil war. Meeting set up with Dr. Grover Blackburn who has been investigating blood runes Travel to Blackburn’s research site happens without incident, surprising all.
Large hole excavated into the ground, powered by a loud, ghost rock generator guarded by one almost-deaf man.
Dr. Blackburn inside, warmly greets party, shows them to the Blood Rune that he has been experimenting on with his own blood.
Demonstrates “superstitious belief” by sarcastically asking Blood Rune to kill him – it nearly does, but
Augustus Klein demands it stops. III More debate over Blood Rune leads to second example when Blackburn makes the rune try to kill Augustus – which it does.
Dr. Lee and Trevor placate the Rune again, leading to a lot of anger at Dr. Blackburn Augustus orders the rune to kill Dr. Blackburn – which it does by sucking the air out of his lungs. Everyone feels terrible.
Guard enters cave, but is knocked out by
Hank Sanders and Fergus O’Brannigan Trevor commands rune to possess body of guard, they have a conversation where the Rune swears vengeance at the party having made it take a life.
Hank asks the Rune to bring Blackburn back to life – which it does.
In an attempt to placate them, the posse destroys the rune, then Hank re-draws it in his own blood – costing him a part of his own vitality in the process.
To prevent Blackburn from further experimentations, Dr. Lee uses Mad Science to seal the cave, and then create a new one which the posse re-decorates to look like the original dig and blame the whole thing on ghost rock madness.
Dr. Blackburn’s journal retrieved, revealing the location of three more Blood Runes.
End of Play – April 30, 1880
h2. Time to Church Gathering – 115 Days
Start of Play – April 30rd, 1880
With Blood Rune locations in possession, and war coming to
Shan Fan, posse decides to head South to try and avoid possible complications At request from
Lacy O’Malley group travels to Shannonsberg to investigate possibility of Andrew Lane – a union official – coming to Confederate territory On the way down, stopover made in Dragon’s Breath to sell
Trevor’s stolen goods from Shan Fan
Dr. Lee and Augustus Klein negotiate the sale surreptitiously, but notice a lot of military activity in the town III Completion of journey to Shannonsberg. Asking around town reveals rumours of a few outsiders, but nothing concrete.
Hank Sanders takes opportunity to have a doctor amputate his ghost-rock powered arm, as he believes it is an abomination
Fergus O’Brannigan challenged to a fight by a Chinese kung-fu master. Fergus wins the brawl, and is recruited by Red Petals Su as a replacement body guard Augustus finds rumours that Black River railway personnel are also spotted in town
Fergus sends a telegram to
Dr. Vanessa Hellstromme informing them of their location on a hunch, receives a return messages saying leave town immediately. Everyone panics.
End of Play – May 4th, 1880th
h2. Time to Church Gathering – 110 Days
Start of Play – April 21, 1880
Party gathers information and supplies to journey to the Isle of Ghost’s Tears, in search of a
Big Ears Tam informs posse that the island was to be home to a palatial retreat for him, before mysterious deaths of his workers stopped that plan. He hired exorcists and sends disloyal minions there, none have returned Group loads up on salt and other ghost-banishing materials at
Augustus Klein’s recommendation Early the next morning, group lands very close to a cave on the island.
Dr. Lee believes she can hear singing, the rest of the group cannot Posse meets
Genjia, an exorcist who claims to be able to repel ghosts that emerge at night. Dr. Lee notices odd arcane flashes from birds Group travels to pagoda at the centre of the island.
Trevor first notices spectral shape of woman in the middle of the first floor, none can hear.
Fergus suggests burning down the pagoda, and a rock barely misses his head from outside. He retreats. Augustus carefully ventures to the second floor to find a long-dead woman lying there, but is attacked upon trying to investigate
Group returns to Genjia’s cave, and Fergus attempts to swim through a pool at the back to find the rune. He is successful, but also finds ghosts who try to kill him.
Posse splits. Augustus,
Hank Sanders and Genjia go to fight ghosts. Trevor, Dr Lee and Fergus try to swim to the Rune during the distraction. Genjia quickly overcome by ghosts. Augustus and Hank fight them off with ghost rock and prayer bullets, but the woman from the pagoda awakens and fights them.
Genjia revives during the fight, and swallows the soul of the woman. He then fights Hank and Augustus, but is defeated.
Ghosts fade from the island, the Rune infiltration group are successful.
End of Play – April 22, 1880
Time to Church Gathering – 123 Days
Start of Play – April 11, 1880
End of Play – April 20, 1880
Time to Church Gathering: 125 Days
Start of Play – April 7, 1880
Dr. Lee attempts to heal automaton. Somehow that “science” repairs the “robot”
Hank successfully reconnects automaton’s voice box. Identifies himself as father, who thought he had been “wounded” in an accident
Hellstromme convoy spotted off in the distance, likely to try and reclaim missing property
Trevor sets ambush, while Augustus goes out to negotiate with Hellstromme
Leveraging past work with Hellstromme, collection agency dissuaded from search.
Automaton left behind, blood rune claimed by Fergus.
Return to Shan Fan for shopping, investigation into further runes.
Ambush plotted by
Andrea Baird ensares Augusts, Trevor and Hank. Group survives, but Hank critically wounded and fight draws attention of the Shan Fan Triad, who arrest the group and take them to see
Big Ears Tam End of Play – April 11, 1880
Time to Church Gathering: 134 Days
Start of Play – March 31st, 1880
Recap made to the leaders of the New Tomorrow Triad regarding the truth of
Reverend Ezekiah Grimme, and the quest to reclaim the Blood Runes Elders promise to investigate. Mention the city of Dragonstone, where a tame Maze Dragon can be found, possibly related to the Dragon rune
Return trip made to
Shan Fan to check in with Explorer’s Society Island nearby Shan Fan matches the vision given to them earlier, another Rune suspected to be there.
Rutherford Ellington Dillenger has also located two more Runes from the Explorer’s Society, and that the island is owned by Big Ears Tam who punishes trespassers Dillinger also gives a telegram from
Lacy O’Malley that Andrea Baird has taken Guardian Angels on a trip North. Rune to the East of Shan Fan sought as it is the closest to their location.
Edgar Thornby re-hired to escort them to search the area. Team splits into two. Contacts two ranches, the Conway and the Hester ranches.
Hank Sanders and Trevor locate a crashed train in the middle of the desert that the group decides to investigate the next day At night,
Fergus O’Brannigan and Dr. Lee successfully help to fight off a group of Gyonshee – Chinese vampires In the morning, the train is a crashed, experimental Wasatch train, with Black River operatives lying dead nearby. Other than the dead conductor, no other Wasatch personnel found
Tracks found leading away to another group of dead Witches.
Augustus Klein finds indication of a collapse into a fissure – a likely hiding spot for a Rune III
Daniel Conway found spying on them nearby. Afraid they’re going to take his injured father away from them. Half of group goes to talk to father, other half goes into cave. Fergus and Hank descend into the Cave to find the Rune of Soul buried under the ground
Remainder of the group meet Daniel’s father – a Hellstromme Automaton that seems to be acting as if it was once alive…
End of Play – April 7th, 1880
Time to Church Gathering: 138 Days
Start of play – March 29, 1880
Papa Rattlesnake defeated after a large battle, involving many snake shaped enemies and puns
Cold Burning Shadow killed after trying to kill Born in a Bowl
Doctor Lee and Hank Sanders manage to stabilize Born in a Bowl Upon returning to Necessity Alliance, Born in a Bowl prepares a vision quest to contact the spirit of her sister
Spirit Quest accepted by all, taken back to pre-Great Quake California, inside of Grimme’s church in then-standing Los Angeles
Group immediately experiences the Great Quake, sending them into the ocean
Relive a few days of starvation, Reverend Grimme attempts to keep group from descending into cannibalism to survive
War breaks out between faithful and unfaithful. In the end the
13 Elders who are pro-cannibalism and Grimme, who remains opposed, survive Elders eat Grimme, then most of the other survivors.
Elders sleep, and are awoken by Famine, the Horsemen of the Apocalypse who turn them into her Servitors – chosen agents on this plane of existance
Famine resurrects Grimme as a vessel for the Elders’ souls, as long as he lives they cannot truly die, and as long as they live he is immortal.
Famine uses the dying energy of the remaining souls to seed the land with Ghost Rock, to draw people to this place
Vision ends. Sees Far Ahead informs them that the
Blood Runes are bindings on Earth spirits, and if claimed they will seek vengeance on Grimme. Group returns to present day, terrified.
End of play – March 31, 1880
Start of Play – March 27, 1880
Posse finds many deceased Natives on the trail up to the mesa with the Necessity Alliance
Dr Lee hides so as not to inflict terrible Charisma on negotiations. Augustus Klein appreciates it, and talks their way in past III Eyes Like Fire Group meets with
Stalks The Night who informs them that the Alliance was attacked by the Rattlesnake Clan, and all older shamans were kidnapped or killed
Hank Sanders renders medical assistance to the injured and does very well, earning a lot of goodwill. Augustus and
Fergus O’Brannigan attempts to interrogate prisoner. She bites Augustus, requiring medical aid from Cold Burning Shadow
Trevor had his perfectly reasonable suggestion to harvest venom from the dead prisoners refused. Necessity Alliance agrees to attack Rattlesnake Clan to buy time for rescue of
Born in a Bowl During preparation, Cold Burning Shadow warns Hank that Eyes Like Fire cannot be trusted.
Party muses that their names are inferior compared to Necessity Alliance
Captain Jennings sets off for Grotto. Eyes Like Shadow explains power difference in Necessity Alliance Cave infiltrated. Room with straw and burlap dolls encountered. Hank prevented from setting fire to them.
Room with barely-living creatures encountered. Hank attempts to save, they attempt to swallow their soul. He is saved, though he and Fergus both are exhausted by the attempt
Blood Runes inscribed on the bodies of the prisoners that weren’t exploded. Captured prisoner found, jailer explodes into rattlesnakes, which charge…
End of Play – March 29, 1880
Start of Play – March 4, 1880
Encampment of the Necessity Alliance is located
End of Play – March 27, 1880
Start of Play – March 1, 1880
Dinner concludes with
Emperor Joshua Norton I. He discusses his dreams of Floods, and how they are sent to punish the wicked. End of Play – March 3, 1880