Deadlands - Divided States of America
The Lost Angels Waterfront
The Waterfront covers the area between 1st and 6th Streets back as far as the 4th Circle. This area consists mainly of shipping warehouses, saloons, and cheap boarding houses.
Most of the city’s houses of ill repute can be found here also. This is by far the roughest part of the city, because it’s where all the sailors and most of the local miners come to spend their pay and kick up their heels. Most of the law enforcement in this area is handled by Marshal Dunston. His office sits at the corner of 3rd Street and 4th Circle. This is a common area for one of the Guardian Angels’ public morality raids.
Points of Interest
- The Docks: The Waterfront’s docks are the center of activity during the day. Merchants, traders, slavers, foreign laborers, Triad gangs, and dock urchins—kids apparently without parents or any means of support—wander about the place. Most of them pretend to notice what a rotten place they’re stuck in, but they don’t hesitate for a second to get the Hell out of town the first chance they get. At night, everyone clears off the docks. Ship crews return to their boats or head deeper into town if they can afford a stay at a flophouse or brothel. Nobody sleeps out in the open at night. Those too cheap or too stupid to know better are rarely heard from again.
- Doctor Neptune’s Effervescent Waters: An enterprising scientist going by the name of Dr. Neptune has come up with his own solution to the water shortage, which surprisingly hasn’t been shut down by Grimme’s enforcers. At the far north end of the Waterfront, Dr. Neptune has set up a massive water extraction and filtration operation that dips directly into Prosperity Bay.
Neptune’s process uses simple sea water, which he filters through nets and then cheesecloth to remove large particles (dead fish, boats, tiny crabs, what have you). From there, he pumps the water into massive holding tanks, where it’s allowed to sit while even smaller particles sink to the bottom. He then skims off the top of the tank and filters that water through “activated ghost charcoal,” which is the remains of ghost rock that has been burned as fuel.
- Guardian Angel Sub-Sation #4: This builidng serves as the barracks, law offices, and jail for the Waterfront of Lost Angels. While it is larger than most marshal’s offices around the west with a dozen jail cells, the place is still smaller than the main police station of Lost Angels.
- Hardwick’s Boarding House: Hardwick’s Boarding House isn’t the seediest establishment of its kind in Lost Angels, only because other boarding houses are so much worse. This three-story building overlooks Prosperity Bay, and it’s got a damned good view of Rock Island Prison. Most of the board house’s guests are either transient miners or dock workers, and the view serves as a reminder about where they might end up if they don’t keep on the straight and narrow path.
The boarding house, owned by one Sidney Hardwick, charges two bits a day, or $1 for a week’s stay. It has 20 rooms, all more or less the same. The top floor is comprised of four good-sized apartments, which Hardwick calls Presidential Suites and for which he charges 50¢ a day. He also leases them long-term for $10 a month.
- The Labyrinth Saloon: The Labyrinth Saloon is a popular hangout in the Waterfront, mostly because it opens at sunup, and a sailor who’s stuck in town rarely wants to wait to start his drinking. The dark interior of the place is always packed with people either on their way from one port to another, or waiting for a way out of town.
The Labyrinth is so named not only for the Great Maze that rises up just beyond the docks, but because of the way it was built. The Labyrinth’s founder—a wealthy Greek merchant named Minos and one of the first immigrants to the city after Grimme founded it—started the business as a simple saloon.
As the city’s population grew, Minos wised up and started buying adjacent businesses before land prices went sky-high. He couldn’t afford to tear down the old buildings, so instead he opened up the walls between then.
The saloon is now a confusing maze of small rooms and meeting halls, all branching off of the saloon’s main hall, which is where you walk into the place. Stairs go to floors that don’t connect in any other way except by stairs from other floors. More than one drunk has gotten himself good and lost for a couple days within the Labyrinth.
- The Warehouses: Just off the docks are row after row of warehouses. Various interests, both within and beyond the city, own these warehouses, which store everything from bolts of exotic fabric to opium (hidden within bolts of exotic fabric) to, on rare occasion, food.
The warehouses are all well guarded. Heavily armed patrols walk beats around most of the places at night—although not all—and they only rarely have any kind of clashes. The only windows in most of these places are 20 feet up, right along the roof’s edge. Some warehouses also have skylights, which crews open during the day so they can work inside without lanterns. Either way, cat burglars are in for a challenge.